26 global technical indicators for virtual reality/augmented reality

Digi-Capital completed the first global technical benchmark for virtual reality/augmented reality head-mounted displays. No company has achieved the best rating in all indicators, and some unknown companies have the best ratings in some indicators. In terms of market readiness, virtual reality is currently ahead of augmented reality.

There are 26 indicators across seven key success factors (mobility, vision, immersion, usability, flexibility, wearability, and affordability). The chart below shows the key points.

The best benchmark among the various indicators of virtual reality

Mobility: It's only a problem for mobile virtual reality, because host/PC virtual reality is used at home. The use of mobile virtual reality frequently leads to the best smartphone battery can only last for 6 hours, so you need to carry the charger with you.

Vision: A broader view and higher resolution provide a better virtual reality experience. The best is the 136° immersive field of view and the 2560 x 1440 pixel display, which gives users a sense of satisfaction.

Immersive: Excellent position tracking and low jitter give the user an immersive feel, and the best virtual reality system can perfectly show this in the living room and other interiors.

Practicality: Virtual reality should work seamlessly with standard platforms to avoid vertigo due to low frame rates and provide intuitive operation. The best equipment in this area is compatible with standard consoles, PCs and smartphones, with a frame rate of 120 frames per second, and a low-latency, high-precision, user-friendly controller.

Flexibility: The ability to swap between virtual reality and augmented reality makes virtual reality applications more flexible, and some virtual reality systems have been able to do this, but video conditioning still has latency issues.

Wearability: Leading VR headsets are getting lighter and lighter, while adding comfort to the design, so they can be worn for hours without visual fatigue. Although these head-mounted displays are becoming more and more like real consumer goods, they are not fashion accessories.

Affordability: The unavoidable problem is price, high-end virtual reality is expected to reach $1,500, and the cheapest console/PC virtual reality system will cost $700 to $800.

Best benchmark among augmented reality indicators

Mobility: Augmented reality requires the ability to make calls and browse without Wi-Fi, so the best augmented reality battery can last for 12 hours with 4G wireless data and voice connectivity.

Vision: A wider field of view and higher resolution provide a better augmented reality experience, with an optimal 65° diagonal field of view and a 1280 x 1720 pixel display for mobile computing and entertainment needs similar to tablets. But augmented reality has not yet achieved immersive mixed reality.

Immersion: Excellent position tracking and low jitter make the user feel realistic, and the best augmented reality system can achieve this without tracking.

Practicality: Augmented reality is a general-purpose computing device that requires easy-to-use capabilities compared to competitors such as PCs, smartphones, and tablets. The best system provides the CPU, GPU and HPU equivalent to a high-end PC and integrates low-error speech, gesture and controller inputs.

Flexibility: A mixed-reality display expands the range of applications by allowing solid virtual objects to appear in daylight. The best system can achieve this, but the view is not big enough to be as flexible as a high-end PC.

Wearability: Augmented reality systems try to avoid the social problems that Google Glass brings, but more efforts are needed. The best head-mounted displays are very lightweight, only the size of sunglasses, and can be worn comfortably all day. User calibration only It takes 5 seconds.

Affordability: High-end augmented reality is still expensive, and the cheapest augmented reality system costs $700. Although it is still expensive, it is cheaper than some smartphones.

The augmented reality/virtual reality market has not yet fully started, so the technical challenges that need to be overcome are staggering, and the road ahead is awkward, but the equipment that can achieve all the best benchmarks is just around the corner, when Augmented Reality/Virtual Reality will become the new definition of mobile phones.

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