The game is not the only prospect for VR to play a major role in the medical field

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Kang Tan Network

2017-05-29 09:29:22

Abstract At this stage, VR technology is mostly used in entertainment fields such as games, which can bring new sensory experiences to users. However, the social significance of such applications is not significant. ...

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At this stage, VR technology is mostly used in entertainment fields such as games, and it can bring new sensory experiences to users. However, the social significance of such applications is not significant. In fact, the further application of VR technology can benefit the entire society. For example, application in the medical field can bring many benefits, or it can promote the revolutionary development of the medical industry.

First, VR technology can be used for medical education and practice. The use of VR in classroom teaching of medical theoretical knowledge can intuitively display the structure of human tissues and organs, and help medical students to acquire relevant knowledge. The medical practice can also be completed through VR, which makes learning the anatomy and other processes more convenient. If the actual surgical procedure is saved by VR video, students can get operative knowledge immersively.

Second, VR technology can be used to simulate surgery and medical assistance. For difficult surgical procedures, the VR technique can be used to simulate the surgical scene and allow the doctor to practice in a virtual scene to reduce the actual surgical error rate. For the treatment of some major diseases, it is possible to conduct VR multi-party consultations and use VR technology to carry out long-distance medical assistance, to some extent solve the problem of uneven distribution of medical resources in various regions.

In addition, VR technology can also be used for adjuvant therapy. First of all, for psychological diseases, VR technology can be targeted to simulate a variety of scenes assisted psychotherapy. In addition, diseases and surgeries often cause unbearable pain in patients. This condition of patients is not conducive to treatment and postoperative recovery. Studies have shown that the patient's attention can be shifted by the VR technology simulated scene, which can reduce the patient's perception of pain and make the treatment more effective.

The author believes that, in contrast to the application of VR in entertainment, integrating VR technology into the medical industry can promote the upgrading of medical methods and can save the lives of many people who are afflicted with diseases. This is beneficial to the entire country and society. Relevant R&D personnel can appropriately shift the focus of R&D to medical and other fields and make unique contributions to national development and social progress.

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