Apple headset should go what kind of trend

In view of the powerful brand halo effect, Apple is regarded as the world's largest headset manufacturer - although headphones have never been a supporting role for Apple products. With the shipment of each iPod and iPhone, the sales of Apple headsets sold 600 million in 12 years. In all fairness, however, the earphone sound quality of Apple has always been only an accessory grade, and the sound quality is generally easy to damage.
However, after Apple invested $3 billion in the acquisition of Beats, the outside world is looking forward to Apple's achievements in the field of headphones. Businessinsider believes that with the rise of wearable technology, headsets will become more and more important. In an article, Businessinsider proposes improvements from two levels.
Although the price of EarPods is only $30, there are no fewer low-cost earphones for the mass market. For example, Amazon released the Fire Phone headset, which solves the problem of the easy winding of Apple EarPods, using wide cables and magnetic attraction.
Some small companies are also innovating in headset technology, such as raising $1.13 million in Earin on Kickstarter, creating the world's smallest wireless headset. OwnPhones is creating personalized headphones for customers in 3D printing.
Businessinsider believes that Apple EarPods can consider the addition of healthy wearable devices in addition to improving the process. There have also been rumors that Apple intends to integrate motion, heart rate, and blood pressure sensors on the next-generation EarPods.
Taking into account the feasibility of the LG launch of the heart rate headset, Apple's integrated wearable technology in EarPods is not a bad idea, but the key question is, what is the use of the sensor on the headset?
Not long ago, Apple's application for patents implied another function: Apple plans to add sensors for future EarPods headsets and Beats headsets. This sensor allows the user to stop playing Apple's iTunes Radio service or Beats Music service, as well as various iTunes services such as movies and TV shows. Simply put, when the user removes the headset, the program will pause. When they put on the headset again, the program will continue to play.
In previous articles, we once mentioned that, although often overlooked, as the most commonly used and most user-friendly accessory, under the drive of sensor technology, headphones should be given more features and application scenarios. The wearable device may be Just one direction of the change of headphones.
Article from China Headphone Exchange /

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