State Sports General Administration for VR E-Sports Endorses Huaao E-Sports

Although VR does not really go into tens of millions of households, VR is infiltrating into all walks of life. In addition to the double 11 short-lived Buy+, Tianhou Faye Wong also joined VR Live during the concert. Even Yuanmingyuan is using VR/AR technology to reproduce. These seem to indicate that when the traditional industry meets VR, it will Grow a new life. Before the outbreak of the VR industry, the e-sports industry had also been at the forefront. However, when e-sports met VR, relying on the birth of capital, the result was not satisfactory. In order to support the development of the VR e-sports industry, the State General Administration of Sport has recently endorsed VR for VR and has publicly expressed support for the development of VR e-sports industry. This move may bring a turning point for the budding VR e-sports industry.

As we all know, e-sports has been included in official sports competitions and supported by the State Sports General Administration. Over the years, the holding of various large-scale e-sports events has also pushed forward the development of the sports culture industry. The outbreak of the e-sports industry cannot be separated from the support of the government. The expansion of the consumer market of the e-sports industry, sports and cultural industries and peripheral industries is also one of the objectives of the State Sports General Administration.

Li Guihua, deputy director of the Information Center of the State Sports General Administration, once said in his speech that the Sports Information Center has always been committed to promoting the healthy development of China’s E-sports movement. Together with the relevant social sectors, it has taken a variety of measures to create an event system. Efforts will be made to create international e-sports events with Chinese characteristics, and to promote the development of e-sports and industrial health standards in China.

Recently, VR E-sports has also received support from the State Sports General Administration. Ding Dong, director of the Sports Information Center of the General Administration of Sport of China, said in an interview with reporters that e-sports are developing towards diversification over time and are very optimistic about the future of VR e-sports. It can be seen that this kind of support has already been implemented and the National Electronic Sports Tournament (NEST) is exactly an electric competition hosted by the State Sports General Administration. At the NEST2016 finals, Huaao E-Sports Information Technology Co., Ltd., one of the contractors, will join hands in selecting technology to bring VR technology into this top-level electric race event and join the VR gaming community in the event. The finals of NEST2016 will be held on November 18-20, 2016 in the A4 Hall of Xiamen International Convention and Exhibition Center. Players will wear VR equipment for live showdown, and the audience can watch the contest and also see the player's image. In combination with the e-sports project background environment, the NEST2016 Finals site also features a VR experience zone to allow viewers to experience the unprecedented visual feast of VR gaming.

In the previous article of "Streaking" VR E-sports, what to save you, we talked about the current status of VR e-sports "stabbing," and also placed hope on VR gaming: VR e-sports are used after capitalization. The gold is sucked, but there is no substantial technological progress. Not only is it not fun, but it also does not have ornamental value. The hardware, content, and the entire industry chain are in a state of gradual improvement. However, it was such a young VR gaming that was still forced onto the stage. The game was a VR game that was transformed from a traditional game. The immature equipment caused the player to stop the game. There were very few audiences and they could stick to the end. In addition to the staff is the audience who fell asleep and did not have time to go. The rise of VR gaming is a terrible process, and all aspects are immature because they have been pushed hard by the value of gold. Although the rise of the process is quite dramatic, this does not affect the charm of the concept of VR gaming.

The development speed and application of domestic VR are at the same level or leading position in the world. Entertainment content plays a role that cannot be ignored. The diversified development of VR entertainment content will become a trend, especially in terms of VR game content. The content will attract a wider group of users, further promote and meet market demand, which all proves that there is a demand for VR gaming. VR esport is destined to be a big event in the game market. E-sports is the branch of the game, but born out of the game, the industry chain is even longer than the game, and it has both user base and commercial value. In the development of e-sports projects, each new e-sports project will bring unprecedented visual differences and visual experience. The more subtle and beautiful picture is the pursuit and satisfaction of the participants' hearts, and a better and more realistic visual experience. Driving the entire gaming industry. The immersive sense of VR is exactly what e-sports needs and immersed in the world of e-sports with immersive advantages. The integration of VR and e-sports will make e-sports more interesting. From this point of view, when e-sports meets VR, it should be a beautiful encounter. Although there are obstacles, it does not hinder their natural cooperation, but it still needs to be pushed.

As the only official designated e-sports portal of the State Sports General Administration Information Center, Shanghai Huaao E-sports Information Technology Co., Ltd. was jointly funded and established by Zhezhi Media Group and Beijing Huaao Star Technology Development Co., Ltd. in June 2014. It is a professional planning, organization, Distribute content providers for top e-sports events and focus on e-sports events for ten years. At the time of the E-Sports e-sports leader in the e-sports industry, he chose to enter the VR e-sports at this time. This can be said to be a good move, which will allow VR to compete in the spring.

NEST is a top-level electric competition for national e-sports enthusiasts. The National Sports Agency has endorsed it. It undoubtedly proves the government's support for VR e-sports. The important thing is that this support is not on paper but it has already fallen to the end. Real place. VR gaming is still in its infancy. With the development of VR, the integration between VR and e-sports will become increasingly closer. Huaao E-sports believes that VR e-sports will be an inevitable trend in the future development of e-sports, timely integration of electric competition events with VR, and layout of VR industry will inject new vitality into the VR e-sports industry, and it can also provide VR for the future. The real outbreak of the industry lays a solid foundation.

In the emerging industry of VR gaming, there is no shortage of people who make money from scratch, but the wool is on the sheep and it is still far from the timing of shearing. Even if it is cut, it is necessary to raise the sheep first. At present, VR gaming has been questioned. What it needs is not the rendering of media and the bubble of capital. It is more of a pathfinder who needs to be able to go step by step. Those who dare to explore will surely have more people to go together, and only speculators will only go into the abyss.

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